When being liked becomes the job

by Miguel Lucas

“You’ll get a survey. If you’re satisfied, please give me a 10. Anything less hurts me.” You hear it from the technician who just fixed your boiler, the salesperson handing over your new car, the voice on the other end of the phone.

We have sent ChatGPT the same message at industrial scale. Every thumbs-up, every thumbs-down, every preference between two answers teaches the model which behavior gets rewarded. If the employee learns to ask for the 10, the model learns to produce it. What happens when the intelligence meant to help us learns that its success depends on whether we like it?

The experiment has already happened, in production. In April 2025, OpenAI updated GPT-4o with a reward signal based on that thumbs-up feedback 2. The offline evaluations looked sound, and the A/B tests showed that people preferred the new model, even though some experts had warned that something “felt off.” The positive signals carried more weight, and the update shipped 2.

The result was not merely a flattering model. It validated doubts, fueled anger, encouraged impulsive actions, and reinforced negative emotions. OpenAI acknowledged that it had given too much weight to short-term feedback and rolled back the update within days 1.

When it introduced GPT-5, OpenAI said it had reduced sycophantic responses from 14.5% to less than 6% in targeted evaluations, and acknowledged that less sycophancy may mean less satisfaction 3. A more pleasant AI and a more useful AI are not always the same AI.

Back to the boiler technician. He does not ask for a 10 out of dishonesty. He asks because the system has taught him what he needs to survive. The model does not “choose” to flatter us either. It exploits the signal available to maximize its reward. This is specification gaming: following the letter of the objective while betraying its intent. Anthropic describes sycophancy as its simplest form, producing what the user wants to hear even when it is not the most honest or truthful response 4.

That is the double standard: we want models aligned with human preferences, then recoil when they learn to satisfy those preferences too well. We confuse approval with help. And this is not just about quality. An experiment with 224 participants found that tone and shifts in position change user trust and can reinforce prior beliefs 5.

Feedback remains essential, but it cannot govern alone. Listening provides information; optimizing for the immediate reaction turns it into a reward function. A useful AI combines that preference with truthfulness, consistency, long-term effects, and the ability to stand by an answer no one will reward.

The technician has to ask for the 10. The model does not ask. It learns how to earn it.

Every thumbs-up is our 10. And the better AI gets at earning it, the harder it becomes to know whether it is helping us or has simply learned how to please us. The question is not whether AI should listen to us. It is whether we are training it to serve us or to placate us.

Related theses

References

  1. OpenAI — Sycophancy in GPT-4o: What happened and what we're doing about it (2025) ↩
  2. OpenAI — Expanding on what we missed with sycophancy (2025) ↩
  3. OpenAI — Introducing GPT-5 (2025) ↩
  4. Anthropic — Sycophancy to subterfuge: Investigating reward tampering in language models (2024) ↩
  5. Sun & Wang — Be Friendly, Not Friends: How LLM Sycophancy Shapes User Trust (CHI 2026) ↩